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Imp familiar 5e
Imp familiar 5e





imp familiar 5e
  1. #IMP FAMILIAR 5E HOW TO#
  2. #IMP FAMILIAR 5E MANUAL#
  3. #IMP FAMILIAR 5E FREE#

A nettling imp is capable of using this magic even while invisible, lowering the chance that their attempts to drive a target mad will bite them in the rear.

imp familiar 5e

With only a light touch, a nettling imp causes a creature to behave wildly, making them unpredictably and even uncharacteristically aggressive for a small moment. Nettling imps are gifted with magical charisma, and their most nefarious trick is the ability to drive other creatures to temporary madness.

imp familiar 5e

A nettling imp uses its gift of gab to try and convince other creatures to act in the imp’s best interest, whether by convincing them, intimidating them, or outright lying. However a nettling imp is far more clever than other imps, capable of deceit and trickery that will make even the most intelligent of creatures’ heads spin. A nettling imp is such a creature, sharing only the magical invisibility of their brethren, but lacking the stinging tail and shapeshifting. Imps are found throughout the Lower Planes, either running errands for their infernal masters, spying on rivals, or misleading and waylaying mortals. Most are gifted with a poisonous barbed tail and the ability to change their shape, but others make do with more subtle skills. I can only imagine the things I’d be able to do as a player with the nettling imp’s Provoke action.īy and far, imps are the most common of all devils, magically weak enough even to be summoned and coerced into serving as familiars for some spellcasters. Or, if you’re a player, maybe you’ll be able to convince your DM that you’re in need of a new familiar. Hopefully this will let you make a really interesting fight between some low-level players and a group of mischief-making devils.

#IMP FAMILIAR 5E MANUAL#

A Pact of the Chain Warlock can get an Imp at 3rd level, and even that’s a pretty powerful choice at that level.A variation on your standard Monster Manual imp. It does not have to obey you.Ĭ) From simple game balance considerations, the Imp is far more powerful than the standard familiar from Find Familiar and is much too harsh for a 1st level Wizard to have. It does not summon an actual devil (or another form) from somewhere else.ī) The “Variant: Imp Familiar” is a different kind of thing- it’s an option where someone who consorts with fiends may be able to bargain or persuade an Imp to be his familiar, but (unlike the Find Familiar spell) this Imp is not magically compelled to be your familiar and can leave if it wishes. Why can’t the “Variant 5e Familiar” be found with the Find Familiar spell in D&D 5E?īecause the Find Familiar spell summons a tiny spirit that takes a small animal form. In that case, the familiar properties are increased, making them more powerful. Suppose the spellcaster happens to be a Warlock, and they select the Pact of Chain feature for their spellcaster.

#IMP FAMILIAR 5E HOW TO#

Although the Imp’s stat block is quite weak, it’s mostly about knowing how to use it.

#IMP FAMILIAR 5E FREE#

This is why the Imp would rather go free than condemn souls. The Patron would be credited with corrupting the soul, not the Imp.

  • The Find Familiar spell description lists general familiar properties. An Imp could be given to the Pact of the Chain warlock by his patron as his familiar.
  • Variant Familiar 5e List Familiar Variant Alignment CR AC HP Bat Unaligned 0 12 1 Cat Unaligned 0 12 2 Crab Unaligned 0 11 2 Fish (quipper) Unaligned 0 13 1 Frog / toad Unaligned 0 11 1 Hawk Unaligned 0 13 1 Lizard Unaligned 0 10 2 Octopus Unaligned 0 12 3 Owl Unaligned 0 11 1 Rat Unaligned 0 10 1 Raven Unaligned 0 12 1 Sea Horse Unaligned 0 11 1 Spider Unaligned 0 12 1 Weasel Unaligned 0 13 1 Poisonous Snake Unaligned 1/8 13 2 Almiraj Unaligned 0 13 3 Badger Unaligned 0 10 3 Chwinga N 0 15 5 Flying Monkey Unaligned 0 12 3 Homunculus N 0 13 5 Scorpion Unaligned 0 11 1 Tressym CN 0 12 5 Flying Snake Unaligned 1/8 14 5 Slaad Tadpole CN 1/8 12 10 Stirge Unaligned 1/8 14 2 Pixie NG 1/4 15 1 Velociraptor Unaligned 1/4 13 10 Faerie Dragon CG 1 15 14 Faerie Dragon (age 21+) CG 2 15 14 Variant: Familiar 5e describes additional familiar properties.







    Imp familiar 5e